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Media Needed

Capture these in-game images and GIFs before publishing a fully visual version of the wiki. Keep captures clean: default UI scale, readable chat/action bars, no unrelated builds in frame, and one subject per shot.

Highest Priority

Page Needed media Notes
Home Current kitchen overview screenshot Show all five core stations in one compact kitchen.
First Farm Planting and harvest flow screenshots Still crop images exist; capture the interaction flow.
Favourite Food Favourite food GUI screenshot Show current favourite and selection state.
Placeable Foods Feast before/after serving screenshots Include servings remaining if visible.
Cafe Drink flow screenshot set Barista Machine still exists; add espresso, latte, and tea flow.

Heirloom Mixology capture brief

Capture the released head-based content on the matching Core build. Use actual in-game scenes at 1920×1080 or higher, 16:9, with normal field of view, readable action bars and clean surroundings. Keep the source video with game audio; export short MP4/WebM clips and a lightweight GIF only where needed. No mock gameplay, fabricated interfaces or unfinished provider sprites. Record the Core/addon versions and optional addons with each capture.

Capture Required framing and action Deliverable / placement Filenames
Wide hero A compact outdoor bar beside a mature fruit grove; frame the complete Mixology Table, Juicer and several ripe fruits. Show the active player-head visuals in daylight. Leave the upper corners clear for an optional title crop. 2560×1440 still, with a clean 1600×800 crop; overview hero. orchard-hero.png, orchard-hero-marketplace.png
Normal shaker Fixed three-quarter view close enough to see body, lid and cap knob. Record one complete eight-second real recipe from ingredients through closing, shaking, colored particles, settling and three-drink output. Include the progress bar and game sound. 12–15 second clip; Mixology Table guide and listing. orchard-shaker.mp4
Perfect shaker Use verified Perfect-quality ingredients/results. Capture both Toss and catch and Grand finale with sparkle trail and chime, followed by the output lore showing Perfect. Debug previews may be a separately labeled animation comparison, never evidence of crafting or quality. Two 12–15 second clips plus one lore still; Mixology guide. orchard-perfect-shake.mp4 (Toss and catch), orchard-perfect-grand-finale.mp4, orchard-perfect-lore.png
Juicer blend and two pours Frame the full Dropper → Glass → carpet structure. Insert three visibly different produce items, show the full ten-second blend, then pour twice with Glass Bottles. Hold briefly on the full, half-full and empty levels and show two bottles received. 18–25 second clip; Juicer guide. orchard-juicer.mp4
Orchard growth Show one normal tree, one palm and Pineapple, with unripe and ripe fruit in the same view. Include direct fruit planting and a bonemeal growth step in a separate close shot. Two stills and a short planting/growth clip; growing section. orchard-growing.png, orchard-ripe-fruit.png, orchard-planting.mp4
Bow harvest Aim at a ripe hanging fruit, fire one arrow, follow the quality-preserving dropped item and show that the node begins regrowing. Keep the tree attachment and fruit visible throughout. 8–12 second clip; harvesting section. orchard-bow-harvest.mp4
Recipe GUI and three-glass row Show the filtered Mixology item/recipe browser, select a pure-juice drink and one dynamic variant, then capture a finished batch's centered three-glass row on the table. Keep input quantities and output count readable; include a matching item-lore still. GUI stills plus one world still; overview and recipe guide. orchard-recipe-preview.png, orchard-recipe-variant.png, orchard-three-glass-row.png, orchard-drink-lore.png
Station construction In an uncluttered area, show an iron block with a wooden pressure plate and, separately, an upward-facing Dropper with clear Glass and any carpet. Use side and three-quarter angles; show the correct interaction surface. One paired 1920×1080 construction sheet; station pages. orchard-station-builds.png

Store approved captures under docs/images/addons/mixology/ or docs/images/stations/ and add them only after checking the real files. Missing captures must leave the page readable without image placeholders. The graphic branding banner is not a gameplay screenshot. The owner has supplied the coconut bow-harvest, Juicer and Mixology Table clips, now shown in their guides. The remaining capture requests above still apply; automated checks do not prove client rendering.

Advanced / Server Owner

Page Needed media Notes
Visual Integrations Nexo/ItemsAdder/CraftEngine/MMOItems comparison Same item with fallback and custom visual.
Diagnostics /hl debug test output Use a clean successful run.
Region Protection Protected-region denial action bar Show crop or station interaction blocked.
Dietary Properties Item lore examples Vegan/Vegetarian/Gluten-Free plus Contains line.

Recipe Icon Gaps

These are generated from the latest icon pass. Tag entries use a generic tag icon by design. Missing custom or Minecraft icons should be replaced with local PNGs under docs/images/items/.

Kind ID Reason
custom PUFF_PASTRY no cached custom icon

Distillery

Existing Distillery GIFs are usable. Add still screenshots for the Distillery drink catalog, editable recipe preview, cellar controls, Brew Lab, and drunk level/status output.