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Camera Settings

ShutterBug camera settings menu
The settings menu controls render profile, size, FOV, exposure, and filter before the next camera shot.

Use /sb settings or right-click with the camera to tune the next photo before you take it. Settings are per-player, so changing your camera does not change another player's camera.

Photo values are stored in exported PNG metadata. The comparison labels below use the mode, FOV, exposure, filter, photo size, tile count, and image size written by ShutterBug.

How To Use The Menu

Slot Setting How To Change It
Mode Render profile Click to cycle. HQ profiles require permission.
Size Photo dimensions Click to cycle through available map sizes.
FOV Field of view Left-click to lower by 5, right-click to raise by 5.
Exposure Brightness multiplier Left-click to lower by 0.25, right-click to raise by 0.25.
Filter Color treatment Click to cycle through available filters.

Render Profile

Render profile changes the raytracer used for the shot. Lower profiles are faster and more direct. Higher profiles add more atmosphere, lighting, water treatment, and post-processing.

Classic, Normal, Classic HQ, HQ, HQ2, HQ3, and HQ4 render profile comparison
All render profiles photographed from the same locked scene. Labels are taken from PNG metadata.
Mode Best For Notes
Classic Fast collection photos and quick previews. Crisp, simple, closest to the original map look.
Normal Everyday photography. Balanced quality and speed.
Classic HQ Higher quality classic-style captures. Requires HQ/cinematic permission.
HQ Showcase shots. Better lighting and atmosphere.
HQ2 Scenes with water, reflections, or richer lighting. Requires HQ/cinematic permission.
HQ3 High-end color and tone treatment. Requires HQ/cinematic permission.
HQ4 Final showcase images. Maximum quality and longest render time.
Normal and HQ4 render comparison
Normal is the practical default. The HQ4 side uses a 3x3 render for final shots where render time matters less than image quality.

Photo Size

Size controls how many Minecraft map items make up the photo. A single-map photo is easy to carry and use for collection progress. Larger sizes create more detail and are better for walls, galleries, and server showcases.

1x1, 2x2, 3x3, and 5x2 photo size comparison
Photo size metadata shows map count and pixel dimensions: 1x1, 2x2, 3x3, and 5x2.
Size Maps Best For
1x1 1 Inventory photos, collection captures, quick sharing.
2x2 4 Small wall displays with clearer detail.
3x3 9 Large square displays and build documentation.
5x2 10 Wide landscapes, banners, and panoramic wall displays.

Paper cost, when enabled, scales with the number of map tiles.

FOV

FOV means field of view. It controls how much of the world fits into the frame. Lower FOV feels zoomed in. Higher FOV feels wider.

FOV 30, FOV 70, and FOV 125 comparison
The same area at FOV 30, FOV 70, and FOV 125, read directly from ShutterBug PNG metadata.

Use low FOV for portraits, mobs, and distant details. Use normal FOV for most photos. Use high FOV for interiors, large builds, group shots, and landscapes. Very high FOV can stretch the edges, so use it when coverage matters more than natural perspective.

Exposure

Exposure controls final brightness. The plugin clamps exposure between 0.25x and 4.0x.

Low, normal, and high exposure comparison
Low exposure preserves bright areas. Higher exposure makes shadows and dark scenes easier to read.

Start near 1.0x, then move up or down one step at a time. A small adjustment is usually enough.

Filters

Filters apply a final color treatment after the photo is rendered. They do not change the world, only the map image.

None, Sepia, Black and White, Inverted, Warm, Cool, and Vintage filter comparison
Every filter shown on the same scene with FOV 70 and exposure 1x.
Filter Effect Good For
None No final color effect. Accurate documentation and normal photos.
Sepia Warm old-photo tone. Historical builds, cozy scenes, albums.
Black & White Removes color. Architecture, contrast, dramatic shots.
Inverted Reverses colors. Experimental or event images.
Warm Warmer orange tone. Sunsets, villages, interiors.
Cool Cooler blue tone. Snow, night, ocean, End scenes.
Vintage Aged color treatment. Postcards and collection-style photos.

Viewfinder

ShutterBug camera viewfinder overlay while aiming
The viewfinder helps frame the shot before spending paper or waiting for a render.

Left-click while holding the camera to show the viewfinder. Use it to check whether the subject is in frame, whether the FOV is too tight or too wide, and whether a larger photo size will capture the full scene.

When the frame looks right, sneak and right-click to take a photo. Sneak and left-click to take a selfie.

Paper Cost

If consume-paper is enabled, ShutterBug consumes paper when photos are taken in survival-style play. The cost is based on server configuration and the number of map tiles in the photo.

Paper cost shown in help or settings
Servers can show the current paper cost in help or settings. Larger photos usually cost more paper.

Typical behavior:

  • Single-map photos cost less.
  • Larger photos create more map tiles.
  • Creative or spectator players may be exempt.
  • /sb help can show current paper cost when it applies.

Practical Presets

Goal Suggested Settings
Fast collection photo Normal, 1x1, FOV 70, exposure 1.0x, no filter.
Player portrait Normal or HQ, low FOV, exposure adjusted for face lighting.
Large build Normal/HQ, larger size, FOV 80-100.
Dark cave Normal/HQ, exposure 1.25x-2.0x, no filter or warm filter.
Showcase render Highest mode you can use, size chosen for display, FOV tuned to scene.